AI Video Upscaler

The last step in the chain: a finished clip, rebuilt at delivery resolution, consistent first frame to last.

Finish the cut you are actually publishing — upscaling is priced by the seconds you keep.

Priced by duration and target resolution, shown before you confirm. Failed jobs refund automatically.

The last bench in the seeker loft chain: video upscaling raises a finished clip’s resolution with frame-consistent reconstruction, so a clip rendered small for speed can still ship at the size a platform demands. At 101 credits base it is priced like what it is — a finishing step for clips that have already earned their place, applied once, at the end.

The discipline is the same as the stills bench, with one addition: consistency across time. A rebuild that sparkles in frame one and crawls by frame forty is worse than the smaller original. This bench reconstructs with the neighbouring frames in view, which is why it costs what it costs — and why you run it on finals only.

How it works

Step 1

Lock the clip

Edit, swap and grade first. Upscaling is the final step; nothing after it but delivery.

Step 2

Pick the target resolution

The size the destination actually displays. Larger is not better; it is just more expensive.

Step 3

Rebuild and spot-check

Compare the first, middle and last seconds at 100%. Consistency across all three is the pass mark.

Where it earns its keep

Platforms

Delivery specs

A clip that must arrive at a fixed resolution to be accepted or featured.

Reuse

Small renders, big screens

Fast drafts rendered small for iteration, rebuilt once for the big slot.

Archive

One master copy

Keep a single high-resolution master of clips you will re-cut for years.

Example briefs

The spec pass

A proven teaser rebuilt to the exact banner resolution a profile page demands — one job, at the very end of the chain.

The master save

A series opener upscaled once and archived; every later crop and re-cut starts from the master, not the draft.

Settings that matter

TimingAlways the last job in the chain — never upscale a clip you may still edit
TargetDestination resolution exactly; oversizing wastes credits
SourceStable, well-exposed clips rebuild cleanly; noisy ones amplify noise
CostFrom 101 credits, scaled by length and target size, shown before you confirm

Failure modes & fixes

  • Temporal crawl. Detail shifts between frames. Fix: start from a steadier clip; avoid upscaling clips with heavy camera shake
  • Noise bloom. Low-light grain rebuilds into texture. Fix: accept smaller delivery, or re-render the clip cleaner
  • Upscaling drafts. The classic waste. Fix: finals only, once, at the end
  • Spec guesswork. Rebuilding to a size nobody asked for. Fix: read the destination’s actual spec first

FAQ

How is it priced?

From 101 credits, scaled by clip length and target resolution, shown exactly before you confirm. Failed jobs refund automatically.

When should I upscale?

After everything else — edit, swap, grade — as the single last step before delivery.

Does it keep the original?

Yes. The rebuilt clip is a new piece; the original stays in your library.

Can it fix a noisy clip?

It can sharpen, but noise rebuilds as texture. Cleaner sources upscale better.

What resolution should I pick?

Exactly what the destination displays. More is spend without benefit.

One account, every tool in the chain

Drafts, edits, animation and finishing share one credit balance and one private library. Start with the piece you need today.

Open the generator